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This is such a lovely game (& that soundtrack is 10/10)!

thanks so much for playing! i'm really happy with the soundtrack --- it was one of the last things I made for the game! I'll check out your stuff as well!

I love it! Such a cute little game.

thanks for checking it out! :)

Took a while to figure out the mechanics (and get the optimal items), but it was a fun game.

Though, I did notice that the game can become quite difficult if you don't find enough attack boosting swords (3 attack for 3 hp is a very good deal if you have the health for it) or you find yourself unable to afford the hp increase and stamina increase items in the shop.

A defense build with other low stats can be stuck doing scratch damage to the final boss and dying in a few turns, while a high attack build can easily win the fight quickly.




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Thanks for the feedback! I'll definitely be working on a balance update in the future --- especially with the higher hp enemies, etc. (you can definitely hit a wall with certain stats against certain tougher enemies). In the future, having some option ways of damaging enemies like other types of items etc. would be cool, to help with options/flexibility for builds. I'd also like to add a stat respec screen! I'm glad you enjoyed the game overall though & really appreciate the comment!

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Glad I could be of assistance. Also. I noticed that while making the browser game screen larger can be done though zooming in, there is no option to adjust screen size or fullscreen mode for the downloadable version.

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It's definitely something I'd like to add in the future! I'd need to rework some of the UI and assets so scale properly, but it's definitely going on the list! :)

First run at school, had 23 dmg 18 def 8 spd 1 luk amazing game.

Thanks so much for playing! I'm glad you enjoyed the game! :)

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This game is pretty fun. The art style is also really cut. It is simple and easy to understand. However the downside is how it is pretty reliant on rng and getting the items needed. There is some skill in planning out the optimal item to get and what can help in the long run. Although I was pretty close I did not manage to win. It is still fun overall and pretty addictive

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thanks for playing & for the feedback!! def. a lot of RNG, I'm sure an update or two to readjust after feedback will be helpful with that! there's a lot of extra code work I can do for balancing & I'd like to add a stat respec screen in a future update to alleviate some of the RNG!

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just watched the video as well! the curse debuff can be kinda brutal --- it looks like it went after your attack a lot which is why you got stuck around floor 18 (curse randomly takes a stat away on some turns, until it's cured) --- still, a really great first run! it's really nice to watch other people play the game & I'm glad that overall the game was fun and easy to understand!

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triple pizza slime :D

pizza party!

they were all cold, very glad i didn't eat any ;-;

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it took me like 10 runs to discover the fact that the depression effect exists

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and about 13 to discover cursed

and in that run i (first of all, cured the curse, and second,) killed the boss in 3 turns :D

btw i feel like literally every burger i eat while i have an effect is moldy- is that intentional and/or normal?

shouldn't be related --- they are two separate game objects (you can notice moldy ones cus they are darker/have a black olive, but also the magnifying glass says if they're good or not!) depending on the run, they can just pop up more than juicy burgers x.x --- I appreciate all the feedback, cus there's prob a balance update coming shortly haha.

i think it might be just my luck (not my luck stat, it's just a thing with me and video games where my luck is always either absolutely insane or absolutely horrible and never in between)

and also my lack of attention

first try B)
not sure what happened to my luck tho- earlier i had a lot :/

probably a broken mirror shield or cursed sword? some items take away other stats, but having that much attack never hurts x.x (i think i've seen a 20+ attack) but yeah, def a solid first run haha! :o (I'm looking forward to adding to the game!)

i think it was like 3 cursed swords and 1 mirror shield now that i think abt it :/

Third try, no defense seems to be no problem :D This was such a fun game, I liked it a lot!

thanks for playing & for the feedback! :)

I cant seem to play. I start each new game on floor 5, which is a shop, but I have no cash. Then I progress to floor 6, where clicking on monsters does nothing (no animation, feedback or damage as far as I can tell), but after 4 clicks my turn ends and the monsters attack me. Eventually the monsters kill me, and that's all that can happen. Chrome Version 104.0.5112.102. Happens in incognito window too, so it isn't a plugin issue.

Yes, it was working yesterday for me, but know I have the same bug. I hope it'll get fixed soon :D

Fixed! Thanks for letting me know!

--- I was reuploading a fix for a typo & and some incorrect wording in the guide/tutorial page & left something for testing on which messed the game up. Should work again lol.

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Love this game. Thinking a lot about the lore. Whats going on here?

there's a lot of lore in the descriptions of objects/monsters, but it's overall (imo) about Kid's recurring nightmares/reliving bad moments and memories and finding themself in the astral plane. van in the shop gives a little more insight if you inspect them, but it's a fairly loose story and meant more to be atmospheric/hints & not a super concrete lore/plot. I have some update ideas, etc. to expand on it, but this first version is just about a recurring nightmare where kid meets van (and their father Lord Dredd who runs the midnight tower)

for context: there was also a risograph-printed book called Kid Canary: Rolling in the Keep (which was a comic, with some panels requiring dice rolls). there's only 180 or so copies of that and it's not available anymore (I might release it digitally soon) --- it doesn't have a lot of continuity, but amy (a fish girl) is mentioned in the game and she is a monster in that book that kid canary hangs out with. the book is very different tonally though & more of an adventure time/saturday morning cartoon/80s LOZ animate series vibe haha.

Thanks!

this is such a cool art style!

thanks so much! :) 

I love the art style of this!

Thanks!! It was def. fun to push myself with the art and character designs!

It's a very cool little game, I enjoyed playing this !

Thanks so much for playing the game! :3

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Incredibly fun game! I love the art style and the overall chill vibe. That “look” feature really added a lot of flavor to the game. Not only do you learn some fun lore about the enemies and items, but it also helps you determine what items might not be the best to pick up. Each run is randomized enough to engage the player in a good amount of decision making. Luck does play a part, but there is enough knowledge the player can learn to help get through the game a bit more efficiently each time. Every time I died I thought “Okay, just one more time and I’ll beat it for sure” until I eventually did! It was a wonderful feeling to have! Overall, amazing work on this! 

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Thanks so much for the kind review and for taking the time to make a video! It really means a lot to me!

this is super fun!! i only know you from your comics, i wasn't aware you made games too; i'll go check some of those out sometime!!

hey thanks for reading my comics! :) i hope you enjoy the game!

Very fun, it took a loss to fully get every mechanic but well made

thanks so much for playing! i'm really happy you took the time to beat the game!

This game is cool, I especially like the battle system!

thanks so much! it was my first time coding a battle system, so I have a lot to learn, but it was fun to make a turn-based battle system and definitely was a bucket list goal of mine! I'm excited to expand on it more and balance it further in the future.

This game is amazing, I love everything about it. One of my new favorites. :D 

thanks for playing! i appreciate the kind feedback!

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